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Projects
Welcome to my project list! On this page, you’ll find most of the projects I’ve worked on throughout my game development journey. While many of these are games, I’ve also included a few other projects, like my web development work and some of the courses I’ve completed over the years to grow as a software developer
My Tower Defense game, Vikings and Towers, showcases the core elements of tower and enemy design. On this page, I’ll walk you through how I built the basic mechanics for both towers and enemies.
Operation Starfall is a game by Neon Origins, and I was excited to contribute to the project. On this page, I’ll show you my work on the character customization menu and the improvements I made to the grabbing system.
Schizo in Space is my first 3D game and my first team project. On this page, I’ll show you how I developed the repair system and designed the item system.
Welcome to the first game I created for school! On this page, we’ll explore how I developed the scoring system and how I integrated movement with the animation system
The PropBoxBuilder is my first attempt at creating a custom level design tool for Unity. Discover the process behind its creation, and let me share the creative progress and documentation that went into this project.
As a software developer, it’s essential to be skilled in HTML, CSS, and JavaScript. On this page, I’ll walk you through how I work with these languages.
I didn’t start my game development journey in school—I began with online courses. On this page, I’d like to share some of the courses I’ve completed and a few I’m still planning to take
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